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Другие публикации лиц с тем же именем

Achieving the Maximum P2P Streaming Rate Using a Small Number of Trees., и . ICCCN, стр. 1-6. IEEE, (2011)The Esports Frontier: Rendering for Competitive Games., , , , и . CoRR, (2022)Visual discomfort and the temporal properties of the vergence-accommodation conflict., , и . SD&A, том 8288 из SPIE Proceedings, стр. 828811. SPIE, (2012)A Stochastic Process Model for Daily Travel Patterns and Traffic Information., , и . KES-AMSTA, том 4496 из Lecture Notes in Computer Science, стр. 102-110. Springer, (2007)A 60-Gb/s/pin single-ended PAM-4 transmitter with timing skew training and low power data encoding in mimicked 10nm class DRAM process., , , , , , , , , и 18 other автор(ы). CICC, стр. 1-2. IEEE, (2022)Collaborative defense as a pervasive service Architectural insights and validation methodologies of a trial deployment., , , , , , , , , и . TRIDENTCOM, стр. 1-6. IEEE Computer Society, (2009)On Smoothly Varying Frame Timing in First-Person Gaming., , , и . SIGGRAPH Talks, стр. 3. ACM, (2024)NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation., , , , , , , и . CHI, стр. 550. ACM, (2019)Peer-to-peer streaming over dynamic random Hamilton cycles., и . ITA, стр. 415-419. IEEE, (2012)A Case Study of First Person Aiming at Low Latency for Esports., , и . CoRR, (2021)