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Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.

, , , , , , , , and . EDM, International Educational Data Mining Society, (2022)

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The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 369-378. Springer, (2013)Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit., , , , , and . SIGCSE (2), page 1718-1719. ACM, (2024)Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students., , , , , and . SIGCSE, page 382-387. ACM, (2016)Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming., , , , , , and . SIGCSE, page 825-831. ACM, (2020)Is Elementary AI Education Possible?, , , , , , , , , and . SIGCSE (2), page 1364. ACM, (2023)Towards a Computational Model of Narrative Visualization., , , , , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents., , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events., , , and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach., , and . AIIDE, AAAI, (2014)