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The Role of Syntactic Analysis in Textual Case Retrieval., , и . ICCBR Workshops, стр. 120-127. (2005)Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 369-378. Springer, (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 314-318. Springer, (2019)Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science., , , , , , , , , и . AIED (2), том 12749 из Lecture Notes in Computer Science, стр. 355-360. Springer, (2021)Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion., , , , , , , , , и 1 other автор(ы). AIED, том 10331 из Lecture Notes in Computer Science, стр. 238-249. Springer, (2017)DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments., , , , , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 277-286. Springer, (2015)Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , и . EDM, International Educational Data Mining Society, (2022)Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models., , и . EDM, стр. 156-159. www.educationaldatamining.org, (2012)Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments., , , и . EDM (Workshops), том 2592 из CEUR Workshop Proceedings, стр. 44-50. CEUR-WS.org, (2019)