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Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment.

, , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 183-194. Springer, (2009)

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Motivations for media sharing among mobile phone users., , , and . ICDIM, page 160-165. IEEE, (2009)Finding trafficked children through crowdsourcing: a usability evaluation., , , and . Aslib J. Inf. Manag., 73 (3): 419-435 (2021)Social Q&A Question-and-Comments Interactions and Outcomes: A Social Sequence Analysis., , and . ICADL, volume 10075 of Lecture Notes in Computer Science, page 325-338. Springer, (2016)Who, What, Why: Examining Annotations in Mobile Content Sharing Games., , and . ICADL, volume 7008 of Lecture Notes in Computer Science, page 247-256. Springer, (2011)Evaluating the usability of a mobile content sharing game., , , , and . SAC, page 597-598. ACM, (2010)To Help Without Expectation: Investigating Social Exchanges on a Mobile Crowdsourcing Platform for a Smart City., , and . JCDL, page 416-417. IEEE, (2019)Review of In-App Nudges Towards User Decision Behavior: A Topic Modeling Approach., and . ICADL (1), volume 14457 of Lecture Notes in Computer Science, page 263-269. Springer, (2023)The Prevalence and Use of Web 2.0 in Libraries., , and . ICADL, volume 5362 of Lecture Notes in Computer Science, page 22-30. Springer, (2008)Searching locally: a comparison of Yehey! and Google., , and . Online Inf. Rev., 33 (3): 499-510 (2009)Beyond mandatory use: Probing the affordances of social media for formal learning in the voluntary context., , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 608-617. Wiley, (2018)