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Incorporating Usability Criteria into the Development of Animated Hierarchical Maps.

, , and . J. Educ. Technol. Soc., 16 (1): 342-355 (2013)

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User perceptions of online public library catalogues., , and . Int. J. Inf. Manag., 28 (6): 492-502 (2008)Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue., , , , , , , , , and 6 other author(s). IEEE Trans. Learn. Technol., 9 (1): 1-4 (2016)Incorporating digital games into anti-drug material: non-drug-addicted learners vs. drug-addicted learners., , and . Univers. Access Inf. Soc., 19 (1): 29-40 (2020)An investigation of personalized entertaining three-tier tests: a prior knowledge perspective., , and . Interact. Learn. Environ., 31 (10): 6260-6278 (December 2023)The role of human factors in stereotyping behavior and perception of digital library users: a robust clustering approach., , , and . User Model. User-Adapt. Interact., 17 (3): 305-337 (2007)The development of a robot-based learning companion: a user-centered design approach., , , and . Interact. Learn. Environ., 23 (3): 356-372 (2015)The contribution of data mining to information science., and . J. Inf. Sci., 30 (6): 550-558 (2004)Human Factors and Personalized Digital Learning: An Editorial., and . Int. J. Hum. Comput. Interaction, 35 (4-5): 297-298 (2019)Effects of anxiety levels on learning performance and gaming performance in digital game-based learning., , and . J. Comput. Assist. Learn., 34 (3): 324-334 (2018)The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan., , , and . IIAI-AAI, page 263-266. IEEE Computer Society, (2012)