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Re(Connecting) through Shared Remote Outdoor Play., , и . NatureHCI@CHItaly, том 2901 из CEUR Workshop Proceedings, стр. 32-40. CEUR-WS.org, (2021)A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature., , , , и . CHI PLAY, стр. 128-132. ACM, (2021)Note: Studying Sustainable Practices of Appalachian Trail Community based on Reddit Topic Modelling Analysis., , , , , , и . COMPASS, стр. 560-563. ACM, (2022)Toward a Design Theory of Game-Mediated Social Experiences - A Study of Among Us., , , , , , , , и . CHI PLAY, стр. 222-227. ACM, (2021)Chatterbox Opener: A Game to Support Healthy Communication and Relationships., , , , , , и . CHI PLAY Companion, стр. 43-48. ACM, (2023)Game Audio Impacts on Players' Visual Attention, Model Performance for Cloud Gaming., и . ETRA, стр. 25:1-25:7. ACM, (2022)Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits., , , , , и . CHI, стр. 1-13. ACM, (2020)Designing Mobile Applications to Minimize Disorientation in Informal Learning Environments., , и . IDC, стр. 196-203. ACM, (2021)Exergames and Nature., , , , , , , и . NatureHCI@CHItaly, том 2901 из CEUR Workshop Proceedings, стр. 8-15. CEUR-WS.org, (2021)Fit to Draw: An Elevation of Location-Based Exergames., , , , , , , и . CHI PLAY Companion, стр. 312-317. ACM, (2023)