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Deep Learning for Video Game Playing., , , and . CoRR, (2017)Generative agents for player decision modeling in games., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)How to Run a Successful Game-Based AI Competition.. IEEE Trans. Comput. Intell. AI Games, 8 (1): 95-100 (2016)Robust Reinforcement Learning for General Video Game Playing., , , , , , , and . CoRR, (2020)Physics-informed attention-based neural network for solving non-linear partial differential equations., , , , , , and . CoRR, (2021)Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization., , and . IEEE Access, (2020)Learning to Generate Levels From Nothing., and . CoG, page 1-8. IEEE, (2021)Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space., and . CoG, page 570-575. IEEE, (2022)Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents., , , , , and . AIIDE, page 31-37. AAAI Press, (2020)Multi-Stage Transfer Learning with an Application to Selection Process., , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 1770-1777. IOS Press, (2020)