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Students' Learning Outcomes in Massive Open Online Courses (MOOCs): Some Suggestions for Course Design., and . Journal of Higher Education/Yükseköğretim Dergisi, (2017)Evaluating retrieval practice in a MOOC: how writing and reading summaries of videos affects student learning., , , , , , , and . LAK, page 216-225. ACM, (2018)Storification in History education: A mobile game in and about medieval Amsterdam., , and . Comput. Educ., 52 (2): 449-459 (2009)Teachers in school-based technology innovations: A typology of their beliefs on teaching and technology., , , , , , , , , and 2 other author(s). Comput. Educ., (2017)Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes., , , and . Comput. Hum. Behav., (2019)A Role-Play Game to Facilitate the Development of Students. Reflective Internet Skills.. J. Educ. Technol. Soc., 18 (3): 301-308 (2015)Potential of computer-mediated communications in directing communication repair, co-regulation patterns and student engagement., , and . J. Comput. Assist. Learn., 40 (5): 2121-2134 (October 2024)Design Elemens for A CSCL Environment in a Teacher Training Programme., , , and . WCCE, volume 217 of IFIP Conference Proceedings, page 745-754. Kluwer, (2001)Citizenship Development of Adolescents during the Lower Grades of Secondary Education, , , , and . Journal of Adolescence, (2015)Non Satis Scire: To Know Is Not Enough - e-Assessment of Student-Teachers' Competence as New Teachers., , , , , and . CAA, volume 439 of Communications in Computer and Information Science, page 15-27. Springer, (2014)