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Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Playing with Dynamic Systems - Battling Swarms in Virtual Reality., , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 309-324. Springer, (2021)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Beyond Deep Learning: Integrating Neuro-Symbolic AI for Enhanced Analysis of Facial Behavior of Emotions, , , and . 2024 Conference of the International Society for Research on Emotion, page 83. International Society for Research on Emotion, (2024)Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments., , , , and . FDG, page 51:1-51:4. ACM, (2023)Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System, , and . ANNSIM 22, Society for Modeling & Simulation International (SCS), (2022)Empathy & Information: Ingredients for a Children's Game on Diabetes, and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--2. IEEE, (2019)Best poster paper award.Self-organized middle-out abstraction of complexity, and . Awareness: Self-Awareness in Autonomic Systems, (June 2013)Swarm Robotics, and . Organic Computing--Technical Systems for Survival in the Real World, chapter 8.7, Birkhäuser, (2017)