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Using NFC to support and encourage green exercise., , and . PervasiveHealth, page 214-217. IEEE, (2008)Community generated location based gaming., , and . BCS HCI, page 474-478. ACM, (2010)"CheckinDJ" using check-ins to crowdsource music preferences., , and . MindTrek, page 51-54. ACM, (2012)Designing mobile augmented reality art applications: addressing the views of the galleries and the artists., , , , and . MindTrek, page 177-182. ACM, (2014)A massively multi-authored mobile surrealist book., , and . Advances in Computer Entertainment Technology, page 11. ACM, (2006)Designing for the Dichotomy of Immersion in Location Based Games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Graph Configurations and Decoding Performance., , and . IMACC, volume 2260 of Lecture Notes in Computer Science, page 158-165. Springer, (2001)Designing for empathy in a church community., , , , , , , and . MindTrek, page 249-251. ACM, (2014)E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices., , and . ICMB, page 14. IEEE Computer Society, (2006)Hotring advertising model for broadband hotspots., , , and . WCNC, page 2064-2068. IEEE, (2004)