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Player interaction in narrative games: structure and narrative progression mechanics.

, , and . FDG, page 23:1-23:9. ACM, (2019)

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Interview with Jim Baer and Daniel McCaffrey from Zynga., and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Educational game design: an empirical study of the effects of narrative., , , and . FDG, page 34:1-34:10. ACM, (2018)Body Buddies: Social Signaling through Puppeteering., , , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 279-288. Springer, (2011)The effects of ambient motion speed on player performance in video games., , and . IGIC, page 1-5. IEEE, (2012)Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , and . IGIC, page 1-4. IEEE, (2012)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , and . CHI PLAY, page 601-612. ACM, (2019)A tool for adaptive lighting design., and . Sandbox@SIGGRAPH, page 135-142. ACM, (2008)Modeling Player Personality Factors from In-Game Behavior and Affective Expression., , and . ACIIW, page 1-8. IEEE, (2023)Visually directing user's attention in interactive 3D environments., and . SIGGRAPH Posters, page 82. ACM, (2004)Unpacking Adherence and Engagement in Pervasive Health Games., , , and . CoRR, (2021)