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The impact of haptic augmentation on middle school students' conceptions of the animal cell., , , и . Virtual Real., 10 (3-4): 293-305 (2006)Supporting Interactive Storytelling with Block-Based Narrative Programming., , , , , , и . ICIDS, том 13138 из Lecture Notes in Computer Science, стр. 416-424. Springer, (2021)Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics., , , , , , и . ICMI, стр. 107-116. ACM, (2020)Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach., , , , , , , , , и . ITiCSE (2), стр. 655. ACM, (2021)Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation., , , , , , и . EDM, International Educational Data Mining Society, (2021)Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students., , , , , , и . ICIDS, том 12497 из Lecture Notes in Computer Science, стр. 111-119. Springer, (2020)Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives., , , , , , и . SIGCSE, стр. 1327. ACM, (2020)Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play., , , , , , , и . ICLS, International Society of the Learning Sciences, (2020)ASPECT: sinking and floating haptics for elementary school students., , , , и . CHI PLAY, стр. 405-406. ACM, (2014)What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention., , , , , и . ICMI, стр. 258-267. ACM, (2021)