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Overcoming socio-technical challenges for cross-cultural collaborative applications., , , , , и . IDC, стр. 325-336. ACM, (2018)Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren., , , , , , , , , и 1 other автор(ы). Advances in Computer Entertainment, том 8253 из Lecture Notes in Computer Science, стр. 308-319. Springer, (2013)Mobile Interaction with Elevators: Improving People Flow in Complex Buildings., , , , , , , , и . MindTrek, стр. 43. ACM, (2013)Seek'N'Share: a platform for location-based collaborative mobile learning., , , , , , , , , и 2 other автор(ы). MUM, стр. 38:1-38:4. ACM, (2013)Acceptance and perceptions of interactive location-tracking displays., , , , и . PerDis, стр. 17:1-17:7. ACM, (2019)Collaborative navigation in virtual worlds: how gender and game experience influence user behavior., , , , , , , и . VRST, стр. 173-182. ACM, (2015)The Finnish You: an Interactive Storytelling Application for an Airport Environment., , , , , , и . MindTrek, стр. 182-191. ACM, (2018)Omnidirectional Video in Museums - Authentic, Immersive and Entertaining., , , , и . ACE, том 10714 из Lecture Notes in Computer Science, стр. 567-587. Springer, (2017)Utilizing Haptic Feedback in Drill Rigs., , , , и . EuroHaptics (2), том 7283 из Lecture Notes in Computer Science, стр. 73-78. Springer, (2012)Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance., , , , , , и . CHI, стр. 1-13. ACM, (2020)