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"I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students' Comics about Friendship.

, , , , , , and . CHI, page 316:1-316:18. ACM, (2022)

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Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games., , and . CHI, page 87:1-87:13. ACM, (2022)Data Literacy for Social Justice., , , , , , , , , and 38 other author(s). ICLS, International Society of the Learning Sciences, (2020)Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways., , , , , , , , , and 4 other author(s). CoRR, (2024)Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science., , , and . iLRN, page 351-354. IEEE, (2020)Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , and . ICER (1), page 29-47. ACM, (2023)Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students., , , , , , , , and . SIGCSE (2), page 1203. ACM, (2022)DanceBits 'It tells you to see us': Supporting Dance Practices with an Educational Computing Kit., , , , , and . TEI, page 2:1-2:19. ACM, (2024)What Can We Learn From Educators About Teaching in Makerspaces?, , , and . CHI Extended Abstracts, page 318:1-318:7. ACM, (2023)The MoveLab: Developing Congruence Between Students' Self-Concepts and Computing., , and . SIGCSE, page 267-272. ACM, (2016)Reimagining Systems for Learning Hands-on Creative and Maker Skills., , , , , , , , and . CHI Extended Abstracts, page 94:1-94:7. ACM, (2022)