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Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning.

, , , , , , and . ICLS, International Society of the Learning Sciences, (2020)

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Other publications of authors with the same name

Science Through Technology Enhanced Play: Designing to Support Reflection Through Play and Embodiment., , , , and . CSCL, International Society of the Learning Sciences, (2015)Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments., , , , , , , and . LAK, page 405-415. ACM, (2021)Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments., , , , , and . ICLS, International Society of the Learning Sciences, (2018)Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education., , , , , , , , , and 10 other author(s). ICLS, International Society of the Learning Sciences, (2018)Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2016)Supporting Collaboration: From Learning Analytics to Teacher Dashboards., , , , , and . ICLS, International Society of the Learning Sciences, (2020)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)Supporting Collaborative Problem Solving in a Game-Based Learning Environment., , , , , , , and . CSCL, International Society of the Learning Sciences, (2019)Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment., , , , , , and . CSCL, International Society of the Learning Sciences, (2019)Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning., , , , , , and . ICLS, International Society of the Learning Sciences, (2020)