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Extended Realities and the Future of Knowledge Work: Opportunities and Challenges.

, , , , , and . VR Workshops, page 662-666. IEEE, (2024)

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Other publications of authors with the same name

Making Math Learning Social and Familial: The Promise and Problems of Mobile Devices., , , , and . CSCL (2), page 275-276. International Society of the Learning Sciences, LuLu, Amazon, (2013)Extended Realities and the Future of Knowledge Work: Opportunities and Challenges., , , , , and . VR Workshops, page 662-666. IEEE, (2024)Learning in critter corral: evaluating three kinds of feedback in a preschool math app.. IDC, page 372-375. ACM, (2013)Computational Thinking in Support of Learning and Transfer., , , , , and . ICLS, International Society of the Learning Sciences, (2020)At home with Mathematics: Meanings and Uses among Families., , , , , , , , , and 3 other author(s). ICLS, International Society of the Learning Sciences, (2006)Milo and J-Mole: Computers as Constructivist Teachable Agents., and . ICLS, International Society of the Learning Sciences, (2004)Choice-based Assessment: Can Choices Made in Digital Games Predict 6th-Grade Students' Math Test Scores?, , , and . EDM, page 36-43. International Educational Data Mining Society (IEDMS), (2014)Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study., , , , and . CHI Extended Abstracts, page 727-734. ACM, (2015)Go Math! How Research Anchors New Mobile Learning Environments., , , , , , and . WMUTE, page 57-64. IEEE Computer Society, (2010)The unless switch: adding conditional logic to concept mapping for middle school students., and . CHI Extended Abstracts, page 1439-1442. ACM, (2005)