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Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence., , , , , , and . VRST, page 10:1-10:5. ACM, (2019)Keep my head on my shoulders!: why third-person is bad for navigation in VR., , , , , and . VRST, page 16:1-16:10. ACM, (2018)Three-Dimensional Visualization of Movement Qualities in Contemporary Dance., , and . MOCO, page 10:1-10:7. ACM, (2018)MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration., , , , , , and . VR, page 438-448. IEEE, (2023)Deformation transfer survey., , , and . Comput. Graph., (2021)Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration., , , , and . VRCAI, page 51:1-51:2. ACM, (2019)Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment., , and . ITN-DCH, volume 10605 of Lecture Notes in Computer Science, page 257-266. Springer, (2017)3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator., , , and . MOCO, page 41:1-41:4. ACM, (2016)Dynamic Occlusion Handling for Real-Time AR Applications., , and . VRCAI, page 15:1-15:9. ACM, (2019)Metameric Inpainting for Image Warping., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (12): 5511-5522 (December 2023)