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A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , и . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics., , , и . TALE, стр. 1-6. IEEE, (2019)Simulation Teaching in 3D Augmented Reality Environment., , , и . IIAI-AAI, стр. 83-88. IEEE Computer Society, (2012)Design and Implementation of an Augmented Reality Application with an English Learning Lesson., , , , и . TALE, стр. 494-499. IEEE, (2018)An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles., , , и . iLRN, стр. 9-15. IEEE, (2020)Effects of AR Educational Games on Spatial Ability of Primary School Students., , , и . IIAI-AAI-Winter, стр. 111-116. IEEE, (2023)A method of 3D modeling and codec., , , , , и . Sci. China Ser. F Inf. Sci., 52 (5): 758-769 (2009)The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment., , , и . ICALT, стр. 349-351. IEEE, (2022)AR-based Remote Video Learning System., и . WMUTE, стр. 322-324. IEEE Computer Society, (2012)A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism., , , и . ICALT, стр. 430-431. IEEE Computer Society, (2015)