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An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness.

, , and . J. Educ. Technol. Soc., 13 (4): 50-62 (2010)

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The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study., , , , and . Comput. Educ., 55 (3): 982-993 (2010)An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness., , and . J. Educ. Technol. Soc., 13 (4): 50-62 (2010)Designing a Role-Play Game for Learning Taiwan History and Geography., , , and . DIGITEL, page 54-60. IEEE, (2010)Effects on learners' performance of using selected and open network resources in a problem-based learning activity., , , and . Br. J. Educ. Technol., 43 (4): 606-623 (2012)An investigation-based learning model for using digital libraries to support mobile learning activities., , , and . Electron. Libr., 29 (4): 488-505 (2011)A Peer Tutoring-Based Concept Mapping Approach to Improving Students' Learning Achievements and Attitudes for a Social Studies Course., , and . Int. J. Online Pedagog. Course Des., 8 (1): 1-12 (2018)GIS-Integrated Learning System for Taiwan Local Cultures., , , and . WMUTE, page 210-212. IEEE Computer Society, (2010)Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan., , , and . IJMLO, 4 (4): 360-377 (2010)A Preliminary Outcome-Oriented Review of Game-Based Learning Research., , and . DIGITEL, page 228-230. IEEE, (2010)