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Moving Towards Generally Applicable Redirected Walking

, , , and . Proceedings of the Virtual Reality International Conference (VRIC), page 15--24. IEEE Press, (2008)

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Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , and . IROS, page 1-9. IEEE, (2018)A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis., , , , , and . ISMAR Adjunct, page 338-341. IEEE, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , and . ISMAR, page 431-440. IEEE, (2021)Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , and . ISMAR, page 112-120. IEEE, (2022)New Digital Realities - Blending our Reality with Virtuality., and . i-com, 19 (2): 61-65 (2020)Effects of Global Illumination of Virtual Objects in 360º Mixed Reality., , and . VISIGRAPP (2: HUCAPP), page 184-189. SCITEPRESS, (2022)STIC - Sensory and Tactile Improved Cane., , , , and . MuC, page 765-769. GI / ACM, (2019)Word saber: an effective and fun VR vocabulary learning game., , , , , , , and . MuC, page 145-154. ACM, (2020)