Author of the publication

From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum.

, , , , , , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 541-554. IOS Press, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Katifori, Akrivi
add a person with the name Katifori, Akrivi
 

Other publications of authors with the same name

Perspective Sharing in Culture Group Games: Passing Around the Social Mediator Role., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 249:1-249:24 (2021)Ontology visualization methods - a survey., , , , and . ACM Comput. Surv., 39 (4): 10 (2007)Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach., , , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences., , , , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (3): 21:1-21:30 (2020)WhereRU: GPS position reporting and a personal ontology as a virtual community utility., , and . RCIS, page 141-146. IEEE, (2008)Bridging the Gap Between the Physical and the Virtual in Tabletop Role Playing Games: Exploring Immersive VR Tabletops., , , , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 489-503. Springer, (2023)Big Five and Cultural Experiences: Impact from Design to Evaluation., , , , and . UMAP (Adjunct Publication), page 363-369. ACM, (2019)Task-Centred Information Management., , , , and . DELOS, volume 4877 of Lecture Notes in Computer Science, page 197-206. Springer, (2007)Momap - An Interactive Gamified App for the Museum of Mineralogy., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Reverse engineering electronic services from e-forms to knowledge., , and . ICSOFT (1), page 273-278. INSTICC Press, (2006)