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From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum.

, , , , , , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 541-554. IOS Press, (2013)

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The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Towards Personalized Group Play in Gallery Environments., , , , , and . CHI PLAY (Companion), page 739-746. ACM, (2019)MagicARTs: On the Design of Social VR Experiences., , , and . AVI²CH, volume 3243 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Designing Performative, Gamified Cultural Experiences for Groups., , , , and . CHI Extended Abstracts, ACM, (2019)Playing with the Artist., , , , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 566-579. Springer, (2019)Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions., and . VS-GAMES, page 264-271. IEEE Computer Society, (2017)From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum., , , , , , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 541-554. IOS Press, (2013)Searching and Browsing Digital Library Catalogues: A Combined Log Analysis for The European Library., , , , , , and . IRCDL, page 120-135. DELOS: an Association for Digital Libraries / Department of Information Engineering of the University of Padua, (2009)A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience., , , , and . CHI Extended Abstracts, page 547-552. ACM, (2013)Designing Mobile-based Jigsaw Puzzles for Collocated Groups., , , and . CHI PLAY, page 228-232. ACM, (2022)