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Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.

, , , , , and . Comput. Animat. Virtual Worlds, (2018)

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Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments., , , , and . Future Gener. Comput. Syst., (2019)Design and Simulation of 2.4 GHz Microstrip Parallel Coupled Line Low Pass Filter for Wireless Communication System., , , , , and . IBICA, volume 419 of Lecture Notes in Networks and Systems, page 362-370. Springer, (2021)Empathic Experiences of Visual Conditions with Virtual Reality., , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 168-180. Springer, (2023)Clothing-based wearable sensors for unobtrusive interactions with mobile devices., , , , and . ISOCC, page 139-140. IEEE, (2017)E-textiles for emotion interaction: a scoping review of trends and opportunities., , , , and . Pers. Ubiquitous Comput., 28 (3): 549-577 (August 2024)Bursting through the blocks in the human mind: enhancing creativity with extended reality technologies., , and . Interactions, 28 (3): 57-61 (2021)On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation., , , and . Sensors, 21 (3): 990 (2021)VR Storytelling to Prime Uncertainty Avoidance., , , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 103-116. Springer, (2023)Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , and . Comput. Animat. Virtual Worlds, (2018)Clothing-based interfaces for multimodal interactions.. University of Liverpool, UK, (2020)British Library, EThOS.