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Smart environments and analytics on video-based learning., , , and . LAK, page 502-504. ACM, (2016)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)Children's Interactions in an Asynchronous Video Mediated Communication Environment., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 199-206. Springer, (2011)Could you help me to change the variables?: comparing instruction to encouragement for teaching programming., , , and . WiPSCE, page 79-82. ACM, (2013)Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)Identifying the predictors of educational webcasts' adoption., and . ITiCSE, page 376. ACM, (2011)Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning., and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 428-433. Springer, (2017)Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs., , , and . IDC, page 397-410. ACM, (2023)Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data., , , , and . IDC, page 408-420. ACM, (2021)