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PickHits: hitting experience generation with throwing motion via a handheld mechanical device.

, , , and . SIGGRAPH Emerging Technologies, page 20:1-20:2. ACM, (2019)

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Plenary talks: From whiskers to fingertips - A biomimetic approach to active touch sensing., , , and . World Haptics, IEEE, (2013)A Monocular Depth Estimator to Perceive Crater Illusions in Several Characteristics., , and . ALIFE, page 22. MIT Press, (2021)Öh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system., , , , , and . MUM, page 334-346. ACM, (2023)Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations., , , and . MUM, page 347-359. ACM, (2023)RippleTouch: initial exploration of a wave resonant based full body haptic interface., , , , , and . AH, page 61-68. ACM, (2015)Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience., , , , and . CHI, page 618:1-618:11. ACM, (2022)RobotPHONE: RUI for interpersonal communication., , and . CHI Extended Abstracts, page 277-278. ACM, (2001)PINOKY: a ring-like device that gives movement to any plush toy., , , , , , , and . CHI Extended Abstracts, page 1443-1444. ACM, (2012)Experience "panavi, ": challenge to master professional culinary arts., , , , , and . CHI Extended Abstracts, page 1445-1446. ACM, (2012)Human Coincident Robot: A Non-contact Surrounding Robot Sharing the Coordinate with a Human Inside., , , and . AHs, page 278-286. ACM, (2023)