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Fast ray tracing and the potential effects on graphics and gaming courses.

, , , , , and . Comput. Graph., 32 (2): 260-267 (2008)

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Assessing game-themed programming assignments for CS1/2 courses., , , and . GDCSE, page 51-55. ACM, (2008)Learn CS1/2 by Playing and Building Commercial Grade Casual Games (Abstract Only)., , and . SIGCSE, page 716. ACM, (2016)Game-themed programming assignments for faculty: a case study., , , , , and . SIGCSE, page 270-274. ACM, (2010)Game-themed programming assignments: the faculty perspective., , , , and . SIGCSE, page 300-304. ACM, (2008)A Framework for analyzing AR/VR Collaborations: An initial result., , , , , , and . CIVEMSA, page 111-116. IEEE, (2017)Work in progress: Sustainable projects for software engineering courses: Collaborating with technology courses., , and . FIE, page 1-6. IEEE Computer Society, (2012)Design and Implementation of the Maya Renderer., , , , , and . PG, page 150-. IEEE Computer Society, (1998)Multi-view augmented reality with a drone., and . VRST, page 108:1-108:2. ACM, (2018)Fast ray tracing and the potential effects on graphics and gaming courses., , , , , and . Comput. Graph., 32 (2): 260-267 (2008)Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context into Existing Introductory Programming Courses, , , , , and . IEEE Transactions on Education, (2010)To appear..