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Assessing game-themed programming assignments for CS1/2 courses., , , и . GDCSE, стр. 51-55. ACM, (2008)Work in progress: Sustainable projects for software engineering courses: Collaborating with technology courses., , и . FIE, стр. 1-6. IEEE Computer Society, (2012)Design and Implementation of the Maya Renderer., , , , , и . PG, стр. 150-. IEEE Computer Society, (1998)Fast ray tracing and the potential effects on graphics and gaming courses., , , , , и . Comput. Graph., 32 (2): 260-267 (2008)Multi-view augmented reality with a drone., и . VRST, стр. 108:1-108:2. ACM, (2018)Learn CS1/2 by Playing and Building Commercial Grade Casual Games (Abstract Only)., , и . SIGCSE, стр. 716. ACM, (2016)A Framework for analyzing AR/VR Collaborations: An initial result., , , , , , и . CIVEMSA, стр. 111-116. IEEE, (2017)Game-themed programming assignments for faculty: a case study., , , , , и . SIGCSE, стр. 270-274. ACM, (2010)Game-themed programming assignments: the faculty perspective., , , , и . SIGCSE, стр. 300-304. ACM, (2008)Casual game as cs1/2 teaching modules or exercises., и . J. Comput. Sci. Coll., 30 (1): 140-141 (2014)