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Fast ray tracing and the potential effects on graphics and gaming courses.

, , , , , and . Comput. Graph., 32 (2): 260-267 (2008)

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A model of visual masking for computer graphics., , , and . SIGGRAPH, page 143-152. ACM, (1997)Fast ray tracing and the potential effects on graphics and gaming courses., , , , , and . Comput. Graph., 32 (2): 260-267 (2008)A polygonal approximation to direct scalar volume rendering., and . VVS, page 63-70. ACM, (1990)Fast Radiosity Solutions for Environments with High Average Reflectance., , and . Rendering Techniques, page 345-356. Springer, (1995)A Two-Pass Solution to the Rendering Equation with a Source Visibility Process., and . Rendering Techniques, page 284-295. Springer, (1995)Stochastic Billboard Clouds for Interactive Foliage Rendering., , , and . J. Graphics Tools, 11 (1): 1-12 (2006)A framework for realistic image synthesis., , , , , , , , , and . SIGGRAPH, page 477-494. ACM, (1997)Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail., , , and . IEEE Visualization, page 199-206. IEEE Computer Society, (2005)Course 4.. SIGGRAPH Courses, page 1. ACM, (2006)Parallel & distributed processing., , , , and . SIGGRAPH Courses, page 11. ACM, (2005)