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Fast ray tracing and the potential effects on graphics and gaming courses.

, , , , , and . Comput. Graph., 32 (2): 260-267 (2008)

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DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering., , , , , and . ACM Trans. Graph., 28 (5): 150 (2009)Image synthesis using adjoint photons., , , , , , and . Graphics Interface, page 179-186. Canadian Human-Computer Communications Society, (2006)TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing., , , , and . SASP, page 108-114. IEEE Computer Society, (2008)Fast ray tracing and the potential effects on graphics and gaming courses., , , , , and . Comput. Graph., 32 (2): 260-267 (2008)The Halfway Vector Disk for BRDF Modeling, , , , , , and . ACM Trans. Graph., 25 (1): 1--18 (January 2006)Data-parallel rasterization of micropolygons with defocus and motion blur., , , , , and . High Performance Graphics, page 59-68. Eurographics Association, (2009)Reducing shading on GPUs using quad-fragment merging., , , , , , and . ACM Trans. Graph., 29 (4): 67:1-67:8 (2010)Rethinking graphics and gaming courses because of fast ray tracing., , , , , and . SIGGRAPH Educators Program, page 15. ACM, (2007)Notes on efficient ray tracing.. SIGGRAPH Courses, page 10. ACM, (2005)Adaptive Image Space Shading for Motion and Defocus Blur., , , , and . High Performance Graphics, page 13-21. Eurographics Association, (2012)