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Editorial: Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop.

, , , , , and . MMLA-CrossLAK@LAK, volume 1828 of CEUR Workshop Proceedings, page 1-3. CEUR-WS.org, (2017)

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Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection., , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Designing Spaces for Collaboration in Practice-Based Learning., , , and . CSCL, International Society of the Learning Sciences, (2017)Rethinking MMLA: Design Considerations for Multimodal Learning Analytics Systems., , and . L@S, page 354-359. ACM, (2023)Three perspectives on technology support in inquiry learning: personal inquiry, mobile collaboratories and emerging learning objects., , , , , , , , and . ICLS, page 499-500. International Society of the Learning Sciences / ACM DL, (2010)Combining Physical Activities and Mobile Games to Promote Novel Learning Practices., and . WMUTE, page 31-38. IEEE Computer Society, (2008)Designing Pervasive Games to Support University Studies in Media Technology., , and . ICALT, page 261-263. IEEE Computer Society, (2009)Student experiences in a university preparatory programming course., , and . Frontiers Comput. Sci., (2022)Understanding Peer Feedback Contributions Using Natural Language Processing., , , , , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 399-414. Springer, (2023)Programming and Computational Thinking in Mathematics Education., , and . Künstliche Intell., 36 (1): 73-81 (2022)Using Augmented Reality, Artistic Research and Mobile Phones to Explore Practice-based Learning., , , , and . BIIML, volume 1154 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)