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An automated approach to describing fiction : a methodology to use book reviews to identify affect, , , и . Cataloging & Classification Quarterly, 59 (8): 794--814 (ноября 2021)Publisher: Routledge \_eprint: https://doi.org/10.1080/01639374.2021.1992694.Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles., , , и . JCDL, стр. 413-414. ACM, (2013)Health Information Needs of Public Library Leaders during COVID -19., , , , и . ASIST, том 59 из Proc. Assoc. Inf. Sci. Technol., стр. 410-414. Wiley, (2022)Platform, Visuals, and Sound: Webtoon's Immersive Romance Reading Engagement., , , и . iConference (2), том 14597 из Lecture Notes in Computer Science, стр. 416-423. Springer, (2024)Art in an algorithm: A taxonomy for describing video game visual styles., , и . J. Assoc. Inf. Sci. Technol., 69 (5): 633-646 (2018)Toward an understanding of cross-media appeals for readers' advisory., , и . ASIST, том 54 из Proc. Assoc. Inf. Sci. Technol., стр. 241-250. Wiley, (2017)"I Don't Want a Book That's Going to Make Me Sad or Stressed Out, Especially in This Day and Age": Fiction Reading (and Healing) in a Pandemic., , , , и . ASIST, том 58 из Proc. Assoc. Inf. Sci. Technol., стр. 420-424. Wiley, (2021)User-centered approach in creating a metadata schema for video games and interactive media., , , и . JCDL, стр. 229-238. ACM, (2013)VIZMO Game Browser: Accessing Video Games by Visual Style and Mood., , , и . CHI, стр. 149-152. ACM, (2015)Reconceptualizing superwork for improved access to popular cultural objects., , , , , , и . ASIST, том 55 из Proc. Assoc. Inf. Sci. Technol., стр. 274-281. Wiley, (2018)