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Struggling to Detect Struggle in Students Playing a Science Exploration Game.

, , , , , , and . CHI PLAY (Companion), page 83-88. ACM, (2023)

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Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality., , , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 227-233. Springer, (2023)Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics., , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 38-43. CEUR-WS.org, (2019)Struggling to Detect Struggle in Students Playing a Science Exploration Game., , , , , , and . CHI PLAY (Companion), page 83-88. ACM, (2023)Open Game Data: A Technical Infrastructure for Open Science with Educational Games., and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 3-19. Springer, (2023)Counting the Game: Visualizing Changes in Play by Incorporating Game Events., , and . ICQE, volume 1312 of Communications in Computer and Information Science, page 218-231. Springer, (2020)Using Open Game Data to Understand Game-Based Learning., , , and . CHI PLAY (Companion), page 352. ACM, (2023)ARIS: An open source platform for developing mobile learning experiences.. CoRR, (2023)Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data., , and . CoG, page 1-8. IEEE, (2024)Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning., , , , , and . VRST, page 90:1-90:2. ACM, (2023)Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices., , , , and . iLRN, page 1-3. IEEE, (2021)