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Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality., , , , , и . JCSG, том 14309 из Lecture Notes in Computer Science, стр. 227-233. Springer, (2023)Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics., , и . EDM (Workshops), том 2592 из CEUR Workshop Proceedings, стр. 38-43. CEUR-WS.org, (2019)Struggling to Detect Struggle in Students Playing a Science Exploration Game., , , , , , и . CHI PLAY Companion, стр. 83-88. ACM, (2023)Counting the Game: Visualizing Changes in Play by Incorporating Game Events., , и . ICQE, том 1312 из Communications in Computer and Information Science, стр. 218-231. Springer, (2020)Open Game Data: A Technical Infrastructure for Open Science with Educational Games., и . JCSG, том 14309 из Lecture Notes in Computer Science, стр. 3-19. Springer, (2023)Using Open Game Data to Understand Game-Based Learning., , , и . CHI PLAY Companion, стр. 352. ACM, (2023)ARIS: An open source platform for developing mobile learning experiences.. CoRR, (2023)Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices., , , , и . iLRN, стр. 1-3. IEEE, (2021)Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning., , , , , и . VRST, стр. 90:1-90:2. ACM, (2023)Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game., , и . iLRN, том 1904 из Communications in Computer and Information Science, стр. 330-342. Springer, (2023)