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Interview with Simon Egenfeldt Nielsen from Serious Games Interactive.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Game Analytics - The Basics., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)From Teams to Games: Connecting Game Development to Game Characteristics., , , , , , and . HCI (52), volume 14058 of Lecture Notes in Computer Science, page 336-340. Springer, (2023)Introduction to the special issue on visual game analytics., , and . Inf. Vis., 17 (3): 181-182 (2018)Analyzing user behavior via gameplay metrics., and . Future Play, page 19-20. ACM, (2009)Modeling Individual Differences in Game Behavior using HMM., , , and . CoRR, (2018)Patterns of Play: Play-Personas in User-Centred Game Development., and . DiGRA Conference, Digital Games Research Association, (2009)Games Research Today: Analyzing the Academic Landscape 2000-2014., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Predicting player behavior in Tomb Raider: Underworld., , , , and . CIG, page 178-185. IEEE, (2010)Modeling Individual Differences in Game Behavior Using HMM., , , and . AIIDE, page 158-164. AAAI Press, (2017)