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Другие публикации лиц с тем же именем

Designing visible engineering: supporting tinkering performances in museums., , , , , и . IDC, стр. 49-58. ACM, (2015)Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction., , и . CHI, стр. 593. ACM, (2018)An exploratory study of input modalities for mobile devices used with museum exhibits., и . CHI, стр. 895-904. ACM, (2011)Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , и 11 other автор(ы). ICLS, International Society of the Learning Sciences, (2020)Technologies and tools to support informal science learning., , , , , , , , , и 6 other автор(ы). ICLS, стр. 260-266. International Society of the Learning Sciences / ACM DL, (2010)MakeScape lite: a prototype learning environment for making and design., , , , и . IDC, стр. 229-232. ACM, (2014)Developing Computational Methods to Measure and Track Learners' Spatial Reasoning in an Open-Ended Simulation., , , , , и . EDM, стр. 23. International Educational Data Mining Society (IEDMS), (2015)That's Me and That's You: Museum Visitors' Perspective - Taking Around an Embodied Interaction Data Map Display., , , , , и . CSCL (2), стр. 343-344. International Society of the Learning Sciences, LuLu, Amazon, (2013)The uncanny valley of embodied interaction design., , , и . Conference on Designing Interactive Systems, стр. 1075-1078. ACM, (2014)Evaluating the embodiment benefits of a paper-based tui for educational simulations., , , и . CHI Extended Abstracts, стр. 1375-1380. ACM, (2011)