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Exploring and Influencing Teacher Grading for Block-based Programs through Rubrics and the GradeSnap Tool., , , , , , и . ICER, стр. 101-114. ACM, (2021)The Virtual Pivot: Transitioning Computational Thinking PD for Middle and High School Content Area Teachers., , , , , , , , , и . SIGCSE, стр. 1198-1204. ACM, (2021)Bridge to Computing: An outreach program for at-risk young men., , , , , и . RESPECT, стр. 1-2. IEEE, (2020)You Really Need Help: Exploring Expert Reasons for Intervention During Block-based Programming Assignments., , , и . ICER, стр. 334-346. ACM, (2021)PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects., , , , , , , , , и 1 other автор(ы). SIGCSE, стр. 232-238. ACM, (2021)Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game., и . AIIDE, стр. 172-178. AAAI Press, (2017)From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report)., , , , , , и . WiPSCE, стр. 18:1-18:6. ACM, (2019)Generating Data-driven Hints for Open-ended Programming., , и . EDM, стр. 191-198. International Educational Data Mining Society (IEDMS), (2016)Data-Driven Approaches for Exploring the Effects of Teacher Instruction on Student Programming Behaviors., , и . CSEDM@EDM, том 2734 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game., , , , и . EDM (Workshops), том 1446 из CEUR Workshop Proceedings, CEUR-WS.org, (2015)