The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
via http://education.zdnet.com/?p=2417 "Like Twitter, it’s a microblogging site, but it builds in significant additional functionality to support classroom interactions." "When you create an account, you designate yourself as a teacher or student. Teachers can create groups that students join when they create their accounts (students can join multiple groups and teachers can create and/or join multiple groups); when a group is created, the site generates a group code that must be entered to join. Then, messages, files, links, and assignments can be sent to whole groups."
M. Derntl, and R. Motschnig-Pitrik. Proceedings of the 14th International Conference of the Society for Information Technology & Teacher Education (SITE03), page 2379-2382. Albuquerque, New Mexico, USA, (2003)