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Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.

, , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 44-50. CEUR-WS.org, (2019)

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Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning., , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 78-89. Springer, (2022)Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits., , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 151-155. Springer, (2021)Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning., , , , , , , , and . EDM, International Educational Data Mining Society, (2022)Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments., , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 44-50. CEUR-WS.org, (2019)Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling., , , and . ICMI, page 134-143. ACM, (2020)Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2020)Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks., , , and . AIIDE, page 224-230. AAAI Press, (2020)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation., , , , , , and . EDM, International Educational Data Mining Society, (2021)Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion., , , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 228-239. Springer, (2020)