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Characterizing the research-practice gap in children's interactive storytelling systems., и . Int. J. Child Comput. Interact., (2022)Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities., , , , и . IDC, стр. 68-78. ACM, (2016)Physical Making Online: A Study of Children's Maker Websites., , , и . FabLearn, стр. 4:1-4:8. ACM, (2017)Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints., , , и . HCI (21), том 11586 из Lecture Notes in Computer Science, стр. 533-552. Springer, (2019)Embodying Cognitive Processes in Storytelling Interfaces for Children., , и . ICIDS, том 11869 из Lecture Notes in Computer Science, стр. 357-363. Springer, (2019)Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies., , , и . Int. J. Hum. Comput. Interact., 36 (16): 1514-1526 (2020)Investigating the Interplay Between Self-Reported and Bio-Behavioral Measures of Stress: A Pilot Study of Civilian Job Interviews with Military Veterans., , , , , , , и . ACII, стр. 1-8. IEEE, (2022)Thinking in Stories: Narrative-based Design for Higher-Level Thinking., , и . CHI Extended Abstracts, стр. 2782-2789. ACM, (2016)Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection., , , и . CHI Extended Abstracts, стр. 238:1-238:6. ACM, (2021)Towards an Adaptable Curriculum-Driven Block-based Learning Environment., , , , и . SIGCSE (2), стр. 1414. ACM, (2023)