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Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models.

, , and . EDM, page 156-159. www.educationaldatamining.org, (2012)

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Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 314-318. Springer, (2019)Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science., , , , and . Int. J. Artif. Intell. Educ., 27 (1): 130-153 (2017)Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection., , , , , and . Int. J. Artif. Intell. Educ., 31 (1): 1-23 (2021)The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)Affective Transitions in Narrative-Centered Learning Environments., , and . J. Educ. Technol. Soc., 13 (1): 40-53 (2010)AI and Ed: A Happy Open Marriage., , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments., , , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 277-286. Springer, (2015)Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning., , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 78-89. Springer, (2022)