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Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience.

, , , , , , and . ICRA, page 8973-8979. IEEE, (2019)

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Reinforcement Learning in Factored Action Spaces using Tensor Decompositions., , , , , , , , and . CoRR, (2021)Learning Physically Simulated Tennis Skills from Broadcast Videos., , , , , , and . ACM Trans. Graph., 42 (4): 95:1-95:14 (August 2023)DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality., , , , , , , , , and 1 other author(s). ICRA, page 5977-5984. IEEE, (2023)Tesseract: Tensorised Actors for Multi-Agent Reinforcement Learning., , , , , , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 7301-7312. PMLR, (2021)In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation., , , , , and . ICRA, page 6203-6209. IEEE, (2020)OSCAR: Data-Driven Operational Space Control for Adaptive and Robust Robot Manipulation., , , and . CoRR, (2021)Accelerated Policy Learning with Parallel Differentiable Simulation., , , , , , and . ICLR, OpenReview.net, (2022)DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality., , , , , , , , , and 4 other author(s). CoRR, (2022)Non-smooth Newton Methods for Deformable Multi-body Dynamics., , , , , and . ACM Trans. Graph., 38 (5): 140:1-140:20 (2019)Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger., , , , , , , , , and . IROS, page 11802-11809. IEEE, (2022)