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Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , и . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, том FS-09-02 из AAAI Technical Report, AAAI, (2009)Enhancing Student Models in Game-based Learning with Facial Expression Recognition., , , , и . UMAP, стр. 192-201. ACM, (2017)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , и . Int. J. Artif. Intell. Educ., 21 (1-2): 115-133 (2011)Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments., , и . AIED, том 6738 из Lecture Notes in Computer Science, стр. 320-327. Springer, (2011)What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention., , , , , и . ICMI, стр. 258-267. ACM, (2021)Designing Story-Centric Games for Player Emotion: A Theoretical Perspective., , , и . INT/SBG@AIIDE, том WS-15-22 из AAAI Workshops, стр. 34-37. AAAI Press, (2015)A Modular Reinforcement Learning Framework for Interactive Narrative Planning., и . Intelligent Narrative Technologies, том WS-13-21 из AAAI Technical Report, AAAI, (2013)Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning., , и . AIED Workshops, том 1432 из CEUR Workshop Proceedings, CEUR-WS.org, (2015)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , и . AIED Workshops, том 1009 из CEUR Workshop Proceedings, CEUR-WS.org, (2013)Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning., , и . AIED, том 10331 из Lecture Notes in Computer Science, стр. 323-334. Springer, (2017)