Author of the publication

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.

, , , , , , and . AIIDE, page 197-203. AAAI Press, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Designing Story-Centric Games for Player Emotion: A Theoretical Perspective., , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 34-37. AAAI Press, (2015)A Modular Reinforcement Learning Framework for Interactive Narrative Planning., and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Investigating Student Reflection during Game-Based Learning in Middle Grades Science., , , , and . LAK, page 280-291. ACM, (2021)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , and . Int. J. Artif. Intell. Educ., 21 (1-2): 115-133 (2011)Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments., , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 320-327. Springer, (2011)Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)Enhancing Student Models in Game-based Learning with Facial Expression Recognition., , , , and . UMAP, page 192-201. ACM, (2017)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning., , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 323-334. Springer, (2017)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , and 1 other author(s). AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 497-503. Springer, (2023)