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Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.

, , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 582-585. Springer, (2015)

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Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Is Elementary AI Education Possible?, , , , , , , , , and . SIGCSE (2), page 1364. ACM, (2023)Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks., , , , , , , and . VL/HCC, page 1-9. IEEE, (2021)Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents., , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)How do Elementary Students Conceptualize Artificial Intelligence?, , , , , , and . SIGCSE, page 1261. ACM, (2021)Principles for AI Education for Elementary Grades Students., , , , , , , , and . ITiCSE (2), page 627. ACM, (2022)Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms., , , , , , , and . ITiCSE, page 566. ACM, (2020)Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning., , , , , , , , and . LAK, page 208-218. ACM, (2023)Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning., , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 163-170. Springer, (2011)Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles., , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 155-165. Springer, (2010)