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Parental controls: reimagining technologies for parent-child interaction., , и . ECSCW Exploratory Papers, стр. 18-34. European Society for Socially Embedded Technologies (EUSSET), (2017)MRX: an interdisciplinary framework for mixed reality experience design and criticism., , , и . Digit. Creativity, 26 (3-4): 175-181 (2015)Breakaway: an ambient display designed to change human behavior., , , и . CHI Extended Abstracts, стр. 1945-1948. ACM, (2005)Designing Meaningful Participation: Analyzing Contribution Patterns in an Alternate Reality Game., , и . GROUP, стр. 306-309. ACM, (2014)MRx as a participatory platform.. Digit. Creativity, 26 (3-4): 207-220 (2015)MRx design and criticism: the confluence of media studies, performance and social interaction., , , и . Digit. Creativity, 26 (3-4): 221-227 (2015)Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics., , , и . IEEE Trans. Educ., 61 (1): 29-37 (2018)Collective Intelligence or Group Think?: Engaging Participation Patterns in World without Oil., и . CSCW, стр. 1872-1881. ACM, (2015)Uber in Bangladesh: The Tangled Web of Mobility and Justice., , и . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 98:1-98:21 (2018)Play it seriously: fostering innovative engagement with sustainability., и . Interactions, 22 (1): 68-70 (2015)