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A Model of Collaborative Learning Scripts Instantiated with Mobile Technologies.

, and . Int. J. Mob. Blended Learn., 1 (1): 36-48 (2009)

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Tangible vs. virtual representations: when tangibles benefit the training of spatial skills., , and . NordiCHI, page 99-108. ACM, (2012)Attentional processes in natural reading: the effect of margin annotations on reading behaviour and comprehension., , , and . ETRA, page 235-238. ACM, (2014)Using augmentations as bridges from concrete to abstract representations., , , and . BCS HCI, page 130-139. ACM, (2009)Demo of Orchestration Graph Engine: Enabling Rich Social Pedagogical Scenarios in MOOCs., , , and . L@S, page 143-144. ACM, (2017)Interactive tabletops in education., and . Int. J. Comput. Support. Collab. Learn., 6 (4): 491-514 (2011)An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning., , and . IEEE Trans. Learn. Technol., 3 (3): 203-213 (2010)Learning By Collaborative Teaching: An Engaging Multi-Party CoWriter Activity., , , , and . RO-MAN, page 1-8. IEEE, (2019)Single Locus of Control in a Tangible Paper-based Tabletop Application: An Exploratory Study., , , and . ITS, page 351-356. ACM, (2014)A gaze-based learning analytics model: in-video visual feedback to improve learner's attention in MOOCs., , , and . LAK, page 417-421. ACM, (2016)Anthropomorphic language in online forums about Roomba, AIBO and the iPad., , , and . ARSO, page 54-59. IEEE, (2012)