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Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 369-378. Springer, (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 314-318. Springer, (2019)Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit., , , , , и . SIGCSE (2), стр. 1718-1719. ACM, (2024)Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students., , , , , и . SIGCSE, стр. 382-387. ACM, (2016)Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming., , , , , , и . SIGCSE, стр. 825-831. ACM, (2020)Is Elementary AI Education Possible?, , , , , , , , , и . SIGCSE (2), стр. 1364. ACM, (2023)U-director: a decision-theoretic narrative planning architecture for storytelling environments., и . AAMAS, стр. 977-984. ACM, (2006)Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments., , , , , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2019)An Integrated Scenario Management Strategy., , , и . RE, стр. 142-149. IEEE Computer Society, (1999)