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Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?

, , , , and . J. Comput. Assist. Learn., 37 (3): 810-824 (2021)

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Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID., , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 327-334. Springer, (2013)Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?, , , , and . J. Comput. Assist. Learn., 37 (3): 810-824 (2021)FILTWAM and Voice Emotion Recognition., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 116-129. Springer, (2013)Improved Multimodal Emotion Recognition for Better Game-Based Learning., , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 107-120. Springer, (2014)Efficient Software Assets for Fostering Learning in Applied Games., , , , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 170-182. Springer, (2017)Implications of Learning Analytics for Serious Game Design., , , , , , and . ICALT, page 230-232. IEEE Computer Society, (2014)Conformance Testing, the Elixer within the Chain for Learning Scenarios and Objects., , , and . ICALT, page 363-365. IEEE Computer Society, (2006)Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 41-52. Springer, (2013)Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills., , , , , , , , , and . CSEDU (2), page 403-409. SCITEPRESS, (2023)Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios, , and . Presentation at Online Educa 2009, (December 2008)