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Evaluation Framework for Real-Time Adaptive 360-Degree Video Streaming over 5G Networks., , and . S3@MobiCom, page 6-8. ACM, (2019)Low overhead container format for adaptive streaming., , , and . MMSys, page 193-198. ACM, (2010)Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience., , , and . QoMEX, page 1-6. IEEE, (2019)ClusterTag: Interactive Visualization, Clustering and Tagging Tool for Big Image Collections., , , and . ICMR, page 112-116. ACM, (2017)Mobile Network Performance during the COVID-19 Outbreak from a Testbed Perspective., , , , , and . WiNTECH, page 110-117. ACM, (2020)A Comparison of Deep Learning with Global Features for Gastrointestinal Disease Detection., , , , , , , , , and 1 other author(s). MediaEval, volume 1984 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Chaining of hardware accelerated Virtual Network Functions in PCIe Environments., , , and . Middleware Demos/Posters, page 13-14. ACM, (2019)Longitudinal Analysis of Inter-City Network Delays., , , and . TMA, page 1-9. IEEE, (2023)A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience., , , , , and . MMSys, page 15-25. ACM, (2020)Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games., , , , and . QoMEX, page 1-3. IEEE, (2020)