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A User Guidance Approach for Passive Haptic Environments., , , и . EGVE (Posters), Eurographics Association, (2008)Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , и . IROS, стр. 1-9. IEEE, (2018)Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs., , , , и . Frontiers Virtual Real., (2022)New Digital Realities - Blending our Reality with Virtuality., и . i-com, 19 (2): 61-65 (2020)A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , и . ISMAR, стр. 431-440. IEEE, (2021)Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , и . ISMAR, стр. 112-120. IEEE, (2022)Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis., , , , , и . ISMAR Adjunct, стр. 338-341. IEEE, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , и . ISMAR-Adjunct, стр. 807-808. IEEE, (2023)Everyday Proxy Objects for Virtual Reality., , , , , , и . CHI Extended Abstracts, стр. 101:1-101:6. ACM, (2021)Jumping through immersive video games., , и . SIGGRAPH Asia Posters, стр. 56:1. ACM, (2011)