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Modelling Achievement Goal Orientation in the Ecolab: A Simulated Science Environment for Primary-aged Children.

, , , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 797. IOS Press, (2009)

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Lo-fi prototyping to design interactive-tabletop applications for children., , , , , and . IDC, page 138-146. ACM, (2010)Setting the Stage for Collaborative Interactions: Exploration of Separate Control of Shared Space., , , , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 842-844. IOS Press, (2005)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)Scaffolding Metacognitive Processes in the Ecolab: Help-Seeking and Achievement Goal Orientation., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 432-434. Springer, (2011)Scaffolding effective help-seeking behaviour in mastery and performance oriented learners., , , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 425-432. IOS Press, (2009)The role of learning goals in the design of ILEs: Some issues to consider., , , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 427-434. IOS Press, (2005)Synchronised shared spaces: design considerations for tablet technology., and . IDC (Extended Abstracts), page 157-162. ACM, (2020)Inclusive Computing in Special Needs Classrooms: Designing for All., , , , , and . CHI, page 517. ACM, (2018)Beyond one-size-fits-all: how interactive tabletops support collaborative learning., , and . IDC, page 109-117. ACM, (2011)Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning., , , , and . IDC, page 202-205. ACM, (2009)